re: scrolling isometric rooms.
I took a dig into Spindizzy Worlds (Amiga). Not sure if its 25 or 50fps, but it runs OK (despite using a softscroll 😎)
The scroll fillup approach is very different, but in terms of overdraw I think it's pretty much the same as mine.
In any case, for any given 16px slice, you're going to need to look at at least ~3 screen widths worth of blocks just because of how they line up in 2D.
So I guess it just is what it is 🤷🏻♂️
@nivrig holy shit. I haven’t thought about Spindizzy for years!
@mo I did enjoy it on CPC but never managed to finish it.
It never made it to Amiga, and I didn't really like Spindizzy Worlds. Maybe I'll do a port :D